PUBLISHER-GRADE PRODUCT MARKETING FOR INDIE GAMES

Every great game deserves to be seen.
That's why Lumière exists, and it's my job:
I'm your game's Product Marketing Manager.

Every great game deserves to be seen.
That's why Lumière exists, and it's my job:
I'm your game's Product Marketing Manager.

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Lumière Indie Games Marketing is me, Alexander Hainsworth. You could hire an agency, another freelancer, or stretch your own team to cover the marketing. Here's what you get with me that's hard to get anywhere else:

A real opinion: I tell you where your current plan is strong, where it's exposed, and what I would change.


The role, done for real: I've run product marketing in-house at publishers across 30+ launches, not just as a freelancer.


In your team, not above it: I work embedded with you day to day, one point of contact who does the actual thinking. No account managers, no agency layers.

I'm not here to overpromise. I'm here to do the work and help your game grow.

And the practical side stays simple: fully remote, flexible engagements, no long-term contracts, indie-friendly pricing.

Everything below is what the product marketing manager role covers. On a campaign I own all of it end to end. If you need one piece on its own, each is available as a standalone service.

MARKETING STRATEGY AND PLANNING

Campaign strategy, audience targeting, marketing timelines, and go-to-market plans built around your goals.

STORE PAGE OPTIMIZATION

Steam and console storefront improvements, including metadata analysis, tags, visual recommendations, and optimization reports.

CAMPAIGN EXECUTION

Coordinating launch beats, trailers, seasonal events, Next Fest participation, sales promotions, and more.

PLATFORM RELATIONS AND COMPLIANCE

Managing first-party relationships with Steam, Xbox, PlayStation, and Nintendo. Includes metadata submissions, asset reviews, and visibility opportunities.

COMMUNITY GROWTH AND ENGAGEMENT

Building active communities across Discord and social platforms. Includes event planning, activations, and messaging support.

SOCIAL MEDIA AND PAID MARKETING

Post planning, content calendars, creative briefs, and ad campaign support across relevant platforms.

INFLUENCER AND PRESS OUTREACH

Key distribution, creator targeting, pitch materials, tracking documents, and reporting. Support for both paid and organic outreach.

EVENT AND PROMOTION SUPPORT

Asset preparation, announcement planning, timing strategies, and coordination for showcases, Steam events, and in-person or online exhibitions.

ONGOING ADVISORY AND CREATIVE INPUT

Weekly consultation calls, ongoing guidance, access to templates, and feedback between meetings to keep your campaign moving.

PERFORMANCE AND REPORTING

Monthly or milestone-based updates on wishlist growth, engagement, content performance, and next-step recommendations.

Most indie games never get what every publisher-signed title gets: a dedicated product marketing manager. With 20,000+ games hitting Steam a year, that role has become the difference between launching and disappearing. That's the gap I fill.

Most indie games never get what every publisher-signed title gets: a dedicated product marketing manager. With 20,000+ games hitting Steam a year, that role has become the difference between launching and disappearing. That's the gap I fill.

30+ launches across PC and console. Here’s what the work looks like when it lands.

One launch. Four consoles.

The role a publisher would staff.

City-builder · Simulation · Console launch

The Wandering Village

Stray Fawn Publishing · 2025

The full 1.0 console launch, delivered independently: first-party coordination with PlayStation, Xbox and Nintendo, storefronts and pre-orders live across every territory, and launch PR landing as one moment.

★ 4 platforms, one date · 3 Nintendo regions · Cross-buy + pre-orders everywhere · PR with Future Friends

~5 → ~200 daily wishlists.

Mid-campaign.

Turn-based RPG · Roguelite · Single-player

Signy & Mino: Against All Gods

Armor Games Studios · 2026

Four months of end-to-end campaign ownership, from demo to the 30 July launch: release date revealed at The MIX, a Steam Next Fest demo push, and creator outreach running toward launch day.

★ ~5 → ~200 daily wishlists · 2 campaign beats · 8 short-form videos · ~100 creators + press

67% → 80% on Steam.

A turnaround, not a relaunch.

Open-world survival · Multiplayer

Smalland: Survive the Wilds

Merge Games · 2024

A review score rebuilt through data-led updates, honest communication with players, and the right platform partnership at the right moment.

Rebuilt to Very Positive · 300k+ views with Xbox, ~10x usual · +40% community activity

  • MARKETING

  • STRATEGY

  • COMMUNITY

  • LAUNCH

  • MARKETING

  • STRATEGY

  • COMMUNITY

  • LAUNCH

  • MARKETING

  • STRATEGY

  • COMMUNITY

  • LAUNCH

  • MARKETING

  • STRATEGY

  • COMMUNITY

  • LAUNCH

  • Alex has a rare talent for sourcing and analyzing complex data, combined with a natural curiosity, actively seeking different perspectives and confidently stating his case when needed. His research and collaborative skills are top-notch.

    Ross Griffith

    Head of Marketing, Silver Lining Interactive

  • Alex has been our video game marketing coach and has provided us with a lot of expertise. His career-backed experience in video game marketing has been very useful to us.

    Hiro Ishige

    Head of Shochiku Games

  • I’ve had the pleasure of working with Alex over the past few months at Armor Games Studios, and he has been an incredible asset to our marketing efforts. I highly recommend Alex to any team looking for a dedicated marketing professional who can deliver tangible results.

    Daniel McNeely

    Owner & Founder, Armor Games Studios

  • Working with Alex has been a great joy so far. Getting support with our day-to-day marketing decisions and planning has been a huge help. Alex has been able to handle everything from console submissions and social media to overarching marketing strategy with ease.

    Philomena Schwab

    Founder, Stray Fawn Studio

  • Alex’s innovative strategies delivered incredible results, securing features on the official PlayStation and Xbox channels and landing our documentary on IGN. His results-driven mindset and marketing skills make him an exceptional asset

    Pav Gekko

    Composer & Audio Director, Smalland: Survive the Wilds

  • Alex has a keen eye for detail, is always on the lookout for outside-the-box opportunities for his titles, and his results-oriented approach to success has been demonstrated by the amount of player engagement & sales around each marketing campaign he coordinated.

    Nick Clarkson

    Senior Global Commercial Manager, Team17

  • Alex has a rare talent for sourcing and analyzing complex data, combined with a natural curiosity, actively seeking different perspectives and confidently stating his case when needed. His research and collaborative skills are top-notch.

    Ross Griffith

    Head of Marketing, Silver Lining Interactive

  • Alex has been our video game marketing coach and has provided us with a lot of expertise. His career-backed experience in video game marketing has been very useful to us.

    Hiro Ishige

    Head of Shochiku Games

  • I’ve had the pleasure of working with Alex over the past few months at Armor Games Studios, and he has been an incredible asset to our marketing efforts. I highly recommend Alex to any team looking for a dedicated marketing professional who can deliver tangible results.

    Daniel McNeely

    Owner & Founder, Armor Games Studios

  • Working with Alex has been a great joy so far. Getting support with our day-to-day marketing decisions and planning has been a huge help. Alex has been able to handle everything from console submissions and social media to overarching marketing strategy with ease.

    Philomena Schwab

    Founder, Stray Fawn Studio

  • Alex’s innovative strategies delivered incredible results, securing features on the official PlayStation and Xbox channels and landing our documentary on IGN. His results-driven mindset and marketing skills make him an exceptional asset

    Pav Gekko

    Composer & Audio Director, Smalland: Survive the Wilds

  • Alex has a keen eye for detail, is always on the lookout for outside-the-box opportunities for his titles, and his results-oriented approach to success has been demonstrated by the amount of player engagement & sales around each marketing campaign he coordinated.

    Nick Clarkson

    Senior Global Commercial Manager, Team17

Got a launch coming? Tell me about your game and I'll come back with an honest take on what I would focus on.

Manchester, United Kingdom

alex@lumiereindiegames.com